Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
As usual in recent times, the stable version of the game pretends there are no bugs. Again, nothing to report here; all my attention is devoted to the development version. That's probably why I can't find anything in the stable version. Well, there are always dad jokes. :)
As for the development version, it is still moving forward. This week, in addition to the standard work on the new UI for the game, there were also a lot of invisible (or at least hopefully invisible) code changes. Overall, lots of changes, nothing new visible to players, and a good chance of new bugs. ;) Latest things:
The Nim binging to Nuklear GUI library
This week the report is even shorter than previously. :) I'm just updating the project with changes done in the Steam Sky project. This week I was working on move the library to Nim programming language.
The static code analyzer for Nim programming language
And another small change here: the bug in objects rule witch checking empty objects definitions is finally fixed. Still some work with the project is planned for the next weeks.