Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
Another suspiciously quiet week in the stable game version. Apparently, the worst bugs have finally been fixed, and only the less important ones remain, which, as usual, I can't find myself. At least I have more time to break the development version. :)
The game's development version, as usual, is moving forward at its normal pace. And as almost always, I focus mainly on the new UI for the game. But there was also a new thing in the game itself:
And an almost monthly tradition. Since almost four weeks have passed since the game's last release, it's time for the first development release in the new series. It will be available for download in approximately 24 hours from this post.
The Nim binging to Nuklear GUI library
This week the report is even shorter than previously. :) I'm just updating the project with changes done in the Steam Sky project. This week I was working on move the library to Nim programming language.
The static code analyzer for Nim programming language
I've been back to this project for a while to fix some bugs. ;) This week I just updated the tests for 'objects' rule to catch a problem with the definitions.