Welcome to the weekly development report or what was done in my Open Source projects in the last week. The work after forced by crashed PC break is resumed. Not too much, but still counts. :)

Steam Sky

Roguelike in a sky with steampunk theme (written in Nim)

And things almost back to normal. The development of the game is resumed and, as almost always, slowly moving forward. Due to some changes to my work's setting, I'm currently working only on the development version of the game. So, in the next weeks, please expect information only about this version of the game. Like it would be something new. :)

  • The task of creating a new UI for the game continues. I'm still at the game's map. There are some issues to solve, but I think I will do it in the next day or two. I hope I will have some screenshots to show then. And I start to like the new UI, at least the new map. :)
  • The work on the new version of crafting UI continues. Because I spent most of the time on the new UI, it was going a bit slow. But, there is also something to see. ;) The new version will have information about the workshops and ability to change their crafting orders from one place.
  • Fixed a crash when starting a new game with a random goal selected.
  • Plus the standard footer: the old code got some cleanups, refactoring and generally should look (and maybe work) a bit better.

Nimalyzer

The static code analyzer for Nim programming language

The work was resumed here too and the big day for the project has come. :) Some issues were fixed and the new release happened. Again, the project is going into sleep mode so I can collect more information (read: issues' reports) about it. And the list of changes:

  • The program should now check for documentation with hadDocs rule only in forward declaration of routines.
  • Fixed the program's crash when it check for pragmas with hasPragma rule in very long routines.
  • The project's documenation was updated with information about the latest changes.
  • And the new version of the program arrived. :)

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