Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Nim)

Things definitely back to normal. :) The work on the development version of the game continues as usual, and currently it is in the half way to the next development release. This week the report is a bit short.

  • The main task is still, the game's new UI. The work is still at the map's screen, but as promised, there is something to show: the first version of the new UI. There is still a lot of work to do, like almost all menus, etc. But generally work goes pretty good.
  • I also continue work on redesign the crafting UI. Or at least to made it more obvious. :) It seems like option to set the selected workshop for crafting is working now. As always I got also another idea: ability to show recipes only for the selected workshop. This is what I'm currently working here.
  • As always, the old code got some cleanups, refactoring etc. small changes which shouldn't break anything.

Nuklear Nim

The Nim binging to Nuklear GUI library

Back to copy and paste from previous weeks. :) I'm just updating the project with changes done in the Steam Sky. Added some new bindings, some new features too, plus I'm slowly rewriting the C part in Nim.

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