Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
Things definitely back to normal. :) The work on the development version of the game continues as usual, and currently it is in the half way to the next development release. This week the report is a bit short.
- The main task is still, the game's new UI. The work is still at the map's screen, but as promised, there is something to show: the first version of the new UI. There is still a lot of work to do, like almost all menus, etc. But generally work goes pretty good.
- I also continue work on redesign the crafting UI. Or at least to made it more obvious. :) It seems like option to set the selected workshop for crafting is working now. As always I got also another idea: ability to show recipes only for the selected workshop. This is what I'm currently working here.
- As always, the old code got some cleanups, refactoring etc. small changes which shouldn't break anything.
The Nim binging to Nuklear GUI library
Back to copy and paste from previous weeks. :) I'm just updating the project with changes done in the Steam Sky. Added some new bindings, some new features too, plus I'm slowly rewriting the C part in Nim.