Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Nim)

Here we are again, at the nothing new to report at the stable version of the game. All time was spent on the development version of the game. For now, it seems like a new tradition. :)

The development version is going forward at a normal speed. And here is this time of the year when something is available to show. :) Most of the time again was spent on creating a new UI:

  • Finally finished updating the buttons related to moving the game's map. All of them now can be also modified in the game's themes' system.
  • The project documentation was updated with information on how to modify the buttons.
  • The new task here is to update some icons to use the default game's colors. I just started work on it, so it will take some time.
  • The main task: the new game's UI is slowly moving forward. I finished work on a basic version of the game's themes so, at least something can be show: the new game's settings' tab . I will continue work on themes too, but now it will be "on demand", during work on the whole UI. Which currently is still at the game's map. Additionally, I fixed some issues in the new UI too.
  • Plus as always, the code was cleaned a bit.

Nuklear Nim

The Nim binging to Nuklear GUI library

Again, copy and paste from the previous weeks. :) I'm just updating the project with changes done in the Steam Sky. Added some new bindings, some new features too, plus I'm slowly rewriting the C part in Nim.

Beast cleaner

The program for find and remove stalled, unmaintained files on FreeBSD

The organizational phase of the project has been completed, at least for now. :) A few things to do have to be done, such as updating the documentation. And work began to move the code to Nim. There should be more reporting next week.

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