Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
I updated my development tools, exactly Nim was updated to version 2.2. It triggered some changes in the stable version of the game, but there is no need to release the new version. As far I noticed, nothing changed from a player's point of view.
And mentioned above the development version is, as usual, slowly going forward with changes. Almost copy and paste from previous weeks: some small changes visible, but the big changes are not available yet for players:
The last development version of the game was released around four weeks ago. Thus, in around 24 hours since this post the new version should be available for download.
The Nim binging to Nuklear GUI library
Again, copy and paste from the previous weeks. :) I'm just updating the project with changes done in the Steam Sky. Added some new bindings, some new features too, plus I'm slowly rewriting the C part in Nim.
The static code analyzer for Nim programming language
And the big week for the small thing. I made some small changes to the program, and finally it reached state in which could be released. Thus, we have now the new version here. :) And for now, as usual, it's going into sleep mode, so I can focus on another project and collect some ideas and bugs reports for Nimalyzer.
The program for find and remove stalled, unmaintained files on FreeBSD
Very long time no see it here. :) I decided to revive it and start working on a better, more advanced version of it. For now, I'm just adding the project's documentation, updating the existing one etc. Not too much to report here yet.