Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
The stable version of the game, again has nothing new to report. That's the best sign that I need some directions or dad jokes here. :) Peace and quiet week here.
The development version of the game going forward with its normal speed. Again, some small changes are visible, but most of them are related to the new UI of the game:
The Nim binging to Nuklear GUI library
Again, copy and paste from the previous weeks. :) I'm just updating the project with changes done in the Steam Sky. Added some new bindings, some new features too, plus I'm slowly starting to rewrite the C part in Nim.
The static code analyzer for Nim programming language
Generally, adding a new feature and updating the project's documentation week. As I'm focused on another project, this one gets updated much slower:
directory configuration setting as source code files. This is related to the previous week change, when the program now checks only files with .nim or .nims extensions.hasPragma. For now, I just updated the testing code. More work will be done in the next week.