Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
And my hope turned out to be good. Another quiet week in the stable version of the game. I guess as usual, it means I don't notice something. Except for those random crashes that should be fixed in the development version. At least I have more time to work on the development version.
The development version of the game is constantly moving forward at its normal pace. Again, some small changes are visible to everyone, however, most changes are hidden under the hood:
Late addition: I forgot to mention one thing: as four weeks passed since the last development release, in around 24 hours the new will be available for download. This one can be more stable than current stable version. :)
The Nim binging to Nuklear GUI library
And almost copy and paste from the previous week, as mentioned. I'm just updating the project with changes done in the Steam Sky. Added some new bindings, some new features too, plus I'm slowly starting to rewrite the C part in Nim.
The static code analyzer for Nim programming language
And back to work on this project. As I mentioned in previous weeks, working on other projects revealed a lot of problems with nimalyzer. That's why I'm slowly starting to remove them here. The whole week was spent playing with the principle of objects
. Previously, it was almost in the state of F.U.B.A.R, now it should work much better. However, it almost required writing it again. The changes this week are:
objects
rule.