Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
As usual, another quiet week in the stable version. Silent in the sense, nothing new to repair was detected. I probably need to add more dad jokes here. Or better check the game, but it's just a theory. :)
As usual, the development version is moving forward at its own pace. Again, there are a few small changes visible to everyone, but most of the time was spent on the new version of UI:
The Nim binging to Nuklear GUI library
Definitely copy and paste from the previous week. :) I'm just updating the project with changes done in the Steam Sky. Added some new bindings, some new features too, plus I'm slowly starting to rewrite the C part in Nim.
The static code analyzer for Nim programming language
This week there were even new developments in the project. Mainly related to issues detected in other projects.:) Most of the work was related to the project documentation:
ignoredir
to ignore entire directories. Previously, it was only possible to ignore individual files, which could sometimes be quite tiring. Now you can specify the entire directory to ignore.namedParams
has been updated. This is also the beginning of some changes in this rule.