Welcome to the weekly development report or what was done in my Open Source projects in the last week.
In addition to the changes mentioned below, I also archived some of the long not used projects. All of them are now available only on GitHub. If someone is interested, feel free to take care about them. Of course, there is also possibility that someday I will be back to them. Never say never. :)
Roguelike in a sky with steampunk theme (written in Nim)
So, in the stable version of the game, we are in the quiet mode again. I hope, in the next weeks I will only add here another "again". :) The whole week was focused on the development version of the game.
The mentioned above development version continues its journey to the next big stable version. Again, some small changes are visible, but most of the work were done under the hood:
The non-POSIX command shell written in Nim
The cleanup task is done here for now. Finally, the project can have another minor version release and back to sleep. For some time as usual, until I don't get bored with bugs in it again. :)
The Nim binging to Nuklear GUI library
Same as in previous week, and perhaps will be the same in the next weeks. I'm just updating the project with changes done in the Steam Sky. A lot of new bindings, some new features too, plus I'm slowly starting to rewrite the C part in Nim. And the project's documentation got some small updates too.
Gameboost is a simple shell script to tweak FreeBSD settings for running games.
Long time no see here. :) Like a very long time. Really long time. Yes, I had to celebrate back here. Especially that the change here is pretty small. Just one new setting added: to workaround issues with Vulkan and Nvidia cards. And the project should go now again for a long break. Let's see for how long this time.