Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
As previously, the stable version of the game was quiet this week. The tradition is back, nothing to report here, I need someone to show me something new. :)
The development version as always goes forward. As always at the beginning of a new big task, more time I spend on trying to find a proper way to do something than doing real changes. But anyway, there is still something to show this week:
The non-POSIX command shell written in Nim
I could copy and paste the report from the previous week here. Still fixing issues reported by nimalyzer and issues in the nimalyzer. :) But I hope the work here is almost done. I expect a new release in the next week.
The Nim binging to Nuklear GUI library
I'm partially back to this project. It will receive weekly updates based on changes which were made in the Steam Sky project. Additionally, this week, also the project's documentation was updated with the newest information about the latest changes. Mostly code reorganization, but also new features: SDL rendering backup got ability to set the window's icon and a custom font for it. Plus some style-related changes in the code.