Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Nim)

As previously, the stable version of the game was quiet this week. The tradition is back, nothing to report here, I need someone to show me something new. :)

The development version as always goes forward. As always at the beginning of a new big task, more time I spend on trying to find a proper way to do something than doing real changes. But anyway, there is still something to show this week:

  • The game's logo is now presented as an image instead of font. This reduces a size of the game again, plus should make the start of the game a bit shorter... perhaps noticeable only on toasters or fridges. ;)
  • Less visible change, but interesting for people who are trying to debug or modifying the game. The documentation of the project was updated with information about the latest changes to the logging system.
  • And the general project's documentation was updated too, with information about the newest changes to the game.
  • The buying recipes screen got more options button, similar to the one in the shipyard's or trade's screens.
  • As mentioned above, the tasks for creating a new game's UI continues its start. :) I'm slowly doing the main game's menu screen. It slowly starts to look promising. I found a way to do some things, so in the next week, the work should be a bit faster.
  • And as always, some part of the code got some cleanups.

Nish

The non-POSIX command shell written in Nim

I could copy and paste the report from the previous week here. Still fixing issues reported by nimalyzer and issues in the nimalyzer. :) But I hope the work here is almost done. I expect a new release in the next week.

Nuklear Nim

The Nim binging to Nuklear GUI library

I'm partially back to this project. It will receive weekly updates based on changes which were made in the Steam Sky project. Additionally, this week, also the project's documentation was updated with the newest information about the latest changes. Mostly code reorganization, but also new features: SDL rendering backup got ability to set the window's icon and a custom font for it. Plus some style-related changes in the code.

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