Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
It seems like even dad jokes don't help in finding bugs in the stable version. Well, again, nothing new to report here. I spent the whole week on breaking things in the development version of the game.
And here the hell froze: I almost finished rewriting the game. ;) There are still some tasks to do, like update the technical documentation, remove old glue code, etc. but now the game is in its new home. Later, perhaps with the next big release, I will write some kind of postmortem information about the task. But first I have to fix some things here. ;) There is the list of latest changes:
The static code analyzer for Nim programming language
Back to this project for a short while. Literally a few bugs needed fixing, and one of them was quite serious: the program wouldn't compile with Nim 2.2. That's fixed now and a new small version of the project should be released pretty soon. And then we're going back to sleep here. :)