Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
It seems like dad jokes help find bugs in the stable version. Yes, the reference to the previous week post. :) One issue found in the stable version, but it will have to wait a bit. Fortunately, it is nothing serious:
And the development release almost finished its biggest current task. And I'm starting to think about the next one. :) It seems, to me, like everything works as expected. Also, the random crashes from the stable version are gone. More details are below:
And because the last development version of the game was released around four weeks ago, now is the time for the new. In the next 24 hours since this post, it will be available for download.
The static code analyzer for Nim programming language
All issues with compilation of the project with Nim 2.2 version are solved. Which means, the new, patch only version 0.10.1 was released. Additionally, this version should fix problems with installing the project via nimble tool. Time for the project to go to sleep again. :)
The non-POSIX command shell written in Nim
And the maintenance work started in this project. The issues are the same: problems compiling it with Nim 2.2 version. Now the project compiles again, but I started fixing issues reported by nimalyzer. This will take some more time, perhaps one or two weeks.