Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada and Nim)
The fourth week of preparations for the next big release ended. Unfortunately, it isn't the last week. While the list of found bugs is shorter this week, the reason is that I got stuck by one bug in Windows version of the game which is main roadblock before the release. I'm slowly tracking it, but finding bugs in Ada programs (especially graphical and with mixed code) on Windows is a really unfriendly process. So, currently I don't have any ETA for the next release. Well, at least a bigger part of the game will be rewritten, which should also solve similar problems. :)
The non-POSIX command shell written in Nim
Almost copy and paste report from the last week, but even shorter. :) Still trying to make nimalyzer happy. At least the program's code is passing all the check. Now I waste my time on updating the program's tests' code. ;)