Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Ada and Nim)

The first extended week of preparation for the next big release is after us. :) The list of changes is even shorter than in the previous week, but the good news is that the game should now work properly on Windows too. Which means there are only multiplatform bugs left to fix. ;) I hope to find most of them in this week.

  • As mentioned above, the game works the same on all supported systems. The fix for hanging on Windows was a bit complicated and took almost the whole week of work.
  • Of course, the work to move the game to Nim continues. Now everything related to the player's ship's information UI is in their new home. I started moving the UI related to setting crafting orders.
  • And some small cleanups in the old code were done.

Nish

The non-POSIX command shell written in Nim

And yes, I'm still at the code cleanup, refactoring and generally making it to look a bit better stage. This mean that the report here is the same as in previous week. I'm still working on the program's tests.

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