Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Ada and Nim)

The third week of preparations for the next big release of the game ended. I'm not sure do this time the preparations will take four weeks as usual. I'm still finding bugs here. If it will be needed, I will extend the phase for a week or two (or three :) ). After all, it will be the same, just less "stable" releases of the game. :) So, here is the list of latest fixes and changes to the game:

  • Fixed refreshing the list of known bases.
  • Updated a bit the look of the dialog used to buy and sell items.
  • Fixed crash on closing some in-game dialogs.
  • Fixed showing information about the player's ship's cargo.
  • Fixed the tooltip about an items' durability in the player's ship's cargo.
  • Fixed saving the map and the position of the player's ship on the map.
  • Almost finished the issue with crashing the game on Windows. The last thing to do is the wait menu. I will fix it tomorrow, so at least this one big issue will be solved too. :)
  • Again, some code was moved to Nim. Now the whole code related to the player's ship's crew is in its new home. Time to start breaking another part. :)
  • And the old code got some cleanups triggered by the task mentioned above.

Nish

The non-POSIX command shell written in Nim

Here is a very short report this week. All time spent on code cleanup, refactoring etc. To make my other project, nimalyzer happy. :) I also tried to add a task to GitHub actions to build a Windows version of the program, but I was unable to fix some issues which arrived. I have feeling that this "cleanup" state will take a couple of weeks more. :)

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