Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada and Nim)
The third week of preparations for the next big release of the game ended. I'm not sure do this time the preparations will take four weeks as usual. I'm still finding bugs here. If it will be needed, I will extend the phase for a week or two (or three :) ). After all, it will be the same, just less "stable" releases of the game. :) So, here is the list of latest fixes and changes to the game:
The non-POSIX command shell written in Nim
Here is a very short report this week. All time spent on code cleanup, refactoring etc. To make my other project, nimalyzer happy. :) I also tried to add a task to GitHub actions to build a Windows version of the program, but I was unable to fix some issues which arrived. I have feeling that this "cleanup" state will take a couple of weeks more. :)