Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
And as expected, the stable version of the game returned to its favorite, quiet state. Nothing new was detected this week; everything is well hidden from me. ;) As always, any help on this matter is appreciated.
The development version of the game is constantly moving forward. Just like last week, this week I focused mainly on the new UI for the game. Therefore, this week's list of changes is just as short as the previous one:
And as custom dictates. Since some time has passed since the release of the last development version of the game, it's time for another one. It should be available for download in about 24 hours from this post. And then the fun will start again. ;)
The Nim binding to Nuklear GUI library
Almost copy and paste from previous weeks. ;) I'm still updating the project with changes done in Steam Sky project. Just this week, the list of changes is bigger. While main task, move the library to Nim programming language is still ongoing, I also redesigned tooltips system and started work on adding support for tooltips directly into widgets. It not only should fix some issues but also reduce the amount of code needed to write in applications.