Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
The stable version of the game looks reasonably stable and is certainly a quiet version. ;) Nothing new was detected this week. It will probably stay that way as the time approaches for the next big version of the game. Or at least the time of preparation for it.
The development version of the game keeps moving forward. And it consumes all the time allocated to the game. As usual, the main focus is on creating a new UI for the game, but again, there is something to show that might interest players. ;)
As is customary, as four weeks have passed since the last development release, it's time for a new release. Except this time, as I mentioned above, work on the new thing in the game is still not finished, and this will be the last development version before the stable version. That's why I decided to extend the current cycle for another week. This should give me some time to complete the special features of the items when creating them and some time to test them. If there is not enough time, it will be extended for another week. Either way, work is ongoing, but as usual, it's taking longer than expected. :)
The Nim binging to Nuklear GUI library
This time the standard copy and paste from the previous weeks. :) Same as previously, I'm just updating the project with changes done in the Steam Sky project. This week mostly I was working on move the library to Nim programming language. Additionally, I'm still fixing some style issues, reported by nimalyzer, mostly in the project's demo.