Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Nim)

The last quiet moments in the stable game version are probably behind us. Mainly because the fun of preparing the next "stable" version will begin soon. This week I consistently avoided all obvious errors so as not to mess up my stats. :) Thus, there is nothing new to report here.

The development version is slowly moving towards the periodic grand finale, the next major version of the game. I still spend my time mainly on the new UI. This is probably a new record in the length of work on the UI. ;) By the way, however, work on small new features in the game is slowly progressing. List of latest changes:

  • Major works or new UI are constantly on the knowledge screen. At least it turned out that my hopes last week were right. ;) The list of known bases is now complete, or at least its first version. And I almost (as usual) managed to complete the list of known events. There is still work to be done to show the details of the events, and half of the work on the screen will be completed. I hope this is the more difficult half. ;)
  • In the background, work is still underway on the library used to create the new UI. Here the work is only a continuation of the work started in previous weeks. Nothing new has appeared, so there's a chance there aren't any new bugs either. :)
  • Work on the ability to select special features when creating items is slowly progressing. Very slowly. I have now managed to complete the first version of the UI to set them (in the current and new UI). There are only minor works left in the new UI, and I will finally get to work on the creation itself and things related to it.
  • The new game code improvement stage is moving very slowly (like everything) forward. Fortunately, it didn't take up as much time as it did last week. However, I am still in the very early stages of work. It'll probably take me a few years to fix everything again. :)
  • Game testing has returned to working order. They have all already been updated to the new version of the code and are working again. At least one assignment was completed this week. :)

Nuklear Nim

The Nim binging to Nuklear GUI library

This time the standard copy and paste from the previous weeks. :) Same as previously, I'm just updating the project with changes done in the Steam Sky project. This week mostly I was working on move the library to Nim programming language, but I also added an ability to set reverse look for the progress bar. Additionally, I'm still fixing some style issues, reported by nimalyzer.

Previous Post Next Post