Welcome to the weekly development report or what was done in my Open Source projects in the last week.

Steam Sky

Roguelike in a sky with steampunk theme (written in Nim)

And again, the stable version of the game returns to its favorite, quiet state. There was nothing here, or at least I found nothing. I'll probably have to use dad jokes again to get something to surface. ;)

All attention this week was devoted to the development version of the game. Here everything is going at its normal, slow pace. I even started working on a new feature in the game. Unfortunately, nothing new to show this week.

  • The new UI game is constantly working on the trades screen. The screen itself already works properly; only "a little" of corrections are necessary in its appearance. This week, there was a lot of work invisible to players, such as preparing to create more screens in the game. I hope that next week I will finally start a new screen. ;)
  • Additionally, as usual, work is underway on the library used in the new UI. As they do not have too high a priority, it moves forward quite slowly.
  • Return to the task that began in previous development versions of the game: the player's reputation between factions. I'm slowly starting to use this feature for something. Specifically for generating enemy ships. For now, the work is at a very early stage of development; currently, I am mainly experimenting with reputation level settings at which given ships should appear. This mainly requires updating game data files. And that's what I'm currently doing.
  • And the old code got some improvements and tweaks to make it a bit more readable. At least for me. :)

Since almost four weeks have passed since the last development version, it's time for the next one. About 24 hours after this entry, it will be available for download. After a whole 5 minutes of celebration, breaking the game will start over. :)

Nuklear Nim

The Nim binging to Nuklear GUI library

Same as in the previous week, I'm just updating the project with changes done in the Steam Sky. Again, back to having fun with rewriting the library in Nim. Nothing big here to report, as the secondary project, the work here is quite slow.

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