Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim and Ada)
The amount of found bugs in the week is very short. Perhaps I have to back to dad jokes about not finding anything new. :) The list of changes in shorter than in previous weeks. Also, nothing serious found by almost the whole week. That's the signal that the game is finally ready for the next, big release. :D Here is a short list of changes made since the last report:
As mentioned above, in around 24 hours since this post, the new major version of the game will be available for download. And then everything will back to normal. Perhaps with releasing more stable versions too. :)
The non-POSIX command shell written in Nim
The project's test are updated, fixed, refactored, etc. :) All should now look and work good. So, the time for the maintenance release. :) The project got new version, 0.8.1, and again it's going into sleep mode. I need to use it more to find more issues, ideas to implement. Unless someone has their own propositions? :)
The suite to send bug reports from a program to the server written in Nim
And here is something new. I do too many bugs in my code, so I decided to start a new project which helps me collect reports about issues faster. :) At the moment it is in the pre-alpha phase, most things are not ready yet, but to be honest, I'm a bit surprised how fast the work is going. Currently, the server part, (a simple CGI program) is almost done. There some small fixed are still needed, but should be done in the next few days. Also, the project needs a lot of documentation. And tests. Expect more information about it soon. :)