Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
And the final week of preparation for the next major version of the game is behind us. This one was much calmer than the previous ones; only two new bugs caught my eye, although I still need to check one thing. ;) Anyway, the list of changes is much shorter than before and mostly quite boring:
As I mentioned at the beginning of this post. It's finally time for the next big version of the game. It will be available for download in approximately 24 hours from this post. And then I start playing around with fixing bugs and adding new ones from scratch. So nothing new. :)
The Nim binging to Nuklear GUI library
Again, the standard copy and paste from the previous weeks. :) Same as previously, I'm just updating the project with changes done in the Steam Sky project. This week I was working on move the library to Nim programming language. Also, I'm still fixing some style issues, reported by nimalyzer, in the project's demo.