Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
Finally, the last week of work on the new development version of the game. :) Work on the latest new feature in the game has been completed, and for now everything seems to be working relatively well. As usual, something will probably come to the surface one day after release. ;) To achieve this, I shifted the workload a bit from the new UI to a new thing in the game. Additionally, I managed to notice and fix a few bugs. More details below:
As I wrote above, it's time for the final development release in this version of the game. It will be available for download in approximately 24 hours from this post. And then there will be a couple of weeks of very boring, hopefully, weekly reports preparing for the next big stable release of the game.
The Nim binging to Nuklear GUI library
Again, the standard copy and paste from the previous weeks. :) Same as previously, I'm just updating the project with changes done in the Steam Sky project. This week I was working on move the library to Nim programming language. Again, I'm still fixing some style issues, reported by nimalyzer, in the project's demo.