Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
Another interesting week in the stable game version. As you can see, it is stable mainly in name. ;) Two more bugs discovered and fixed. Fortunately, this time, these are mainly cosmetic issues:
As the list of fixed bugs in the stable version has already grown a bit, it's time for a new release. About 24 hours after this entry, it will be available for download. And then, as usual, I'll probably find something new the day after release. :)
The development version of the game is constantly moving forward at its typical pace. As in previous weeks (and months), most of the time is spent working on the new UI for the game. But there are also, literally, changes visible to players. Overall, however, this week, there wasn't much spoiling of the game mechanics like the previous one. This is scheduled for the next week. ;) Meanwhile, the latest changes are:
The Nim binging to Nuklear GUI library
Standard copy and paste from the previous weeks. :) Same as previously, I'm just updating the project with changes done in the Steam Sky project. Still, I'm working a bit on style of the library's code: adding documentation, some cleanups, etc. Additionally I started work on adding some automatic tests to the project, it seems like they finally start to work. ;)