Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim)
For a change, this time, a quiet week in the stable version of the game. It's time for another batch of dad jokes to find all the bugs in the game. :) For now, however, there is nothing new to report here. The entire week was devoted to work on the development version of the game.
And the development version is following its path at a normal pace. Again, there is little visible change in the game for players; however, most of the time was spent on new UI and other "hidden" options:
Traditionally: as 4 weeks have passed since the release of the last development version, it's time for the next one. About 24 hours after this entry, it will be available for download. And then the game's spoiling fun will continue. :)
The Nim binging to Nuklear GUI library
Same as in the previous weeks, I'm just updating the project with changes done in the Steam Sky. Again, back to having fun with rewriting the library in Nim. Some new bindings were added, but mostly nothing big yet to report.