Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Nim and Ada)
The fun with fixing bugs in preparation for the next big release of the game continues. Good thing is that they are fixed, bad thing, they shouldn't be there. :) Again, I will need more time to check things, maybe I will find something more. This week, the list is longer than usual:
The non-POSIX command shell written in Nim
Well, almost the whole week spent on adding new things to the shell. As there were too much to add, a big day for the project happened: the new release of the shell. Let's see how many issues it will bring too. :) Here is the list of changes from this week:
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sign in the user's input.And as mentioned above, the new release happened. :) Now the project is going into sleep mode, so I will have time for another one. Mentioned below. :)
The static code analyzer for Nim programming language
And just today I'm back to work on this project. So, the report here is very short. :) Mostly some code and its documentation cleanups and updates. I just started work on new check: looking for a declaration of a constructor for objects' types by objects
rule. I hope to have more information about it in the next week.