Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada)
We're going for some kind of record, another week without changes in the stable version of the game. Suspicious as usual. :) Nothing to report here again.
The development version in this week got its standard batch of changes. Still, all visible changes are related to the look of the game:
The non-POSIX command shell written in Nim
Full maintenance week. The preparations for the next release almost finished (yes, the famous last words :)), and no new things arrived this week in the shell. But a lot of changes under the hood called nicely general code cleanup. Plus one bug were fixed too.
DirectoryPath
with the Nim Path
type. This required a lot of changes in the code, plus some small tweaks to the Path
type, like adding several procedures to it to keep the code in the same style.string
for their path
fields now also use Path
type. Again, a lot of changes to the shell's code.The Nim binging to Nuklear GUI library
Again, just one change here. The binding was updated to the newest version of Nuklear library, 4.12. That's all for now for the project. It's going to sleep again. We will see for how long this time. :)