Welcome to the weekly development report or what was done in my Open Source projects in the last week.
Roguelike in a sky with steampunk theme (written in Ada)
And another fruitful week in the stable version. (Un)fortunately. ;) Several other bugs are fixed here, so it is again time for a bit more stable release. In around 24 hours since this post it will be available for download. And probably the hunt will start again. The worst thing found this time is the crash when starting melee combat. Also, counting the amount of time needed for upgrading the player's ship's modules should now work properly. More information about fixed bugs will be available as usual, in the announcement post.
And the development version got also almost only bug hunting week. The same problems which were found in the stable version are fixed here too. So, not too much to show this week, but at least the list is a bit longer than usual:
The static code analyzer for Nim programming language
Well, I was expecting that here will be some peace by some time. I was wrong. I think I finally fixed GitHub workflow, so it properly builds FreeBSD version of the project. Well, at least the report here is very short. :)
The non-POSIX command shell written in Nim
The work on the replacement of the standard module db_connector with library norm continues. And will be continuing by some time. ;)
nimble to nimble test to keep with the standard task's name.aliases module now uses norm for the database operations. It seems works without problems with the old code.